Shields. The AI are using Xray lasers, autocannons and some disruptors with a mix of un-upgraded lesser tech weapons. These lasers are available from 405 nm to 1064 nm and are capable of producing output powers as high as 500mW. Lore Musings/Shower Thoughts: Colors of Lasers. UV phasers are great but require exotics. This is so effective that ~40k fleets 1:2 destro/cruiser. So, I made Cruiser design with only M slots (Broadside MMMMMM) and filled. Tau-sense addition to time gates allows for software-assisted separation of dyes based on fluorescence lifetime in addition to. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. It simply doesn't have the damage output. solaris232 • 3 yr. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. This fully disposable instrument’s actuating mechanism was designed to work in tandem with the subtle movements of your fingers. Chubs1224 • 1 yr. . Because, I can't really decide if Ballistics, Lasers, or missiles are better than the other two. Depends mostly on your technologies, these modules just ad slots to the station for the ship design AI to fill, so if you have tier 4 lasers but only tier 1 torps don't bother to build torps. It can also be a galaxy-sized hive mind intent only on finding new flesh to devour. The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. as you get close to armor cap it obviously favors plasma, but lasers contend for most armor values. 能源消耗:-17. Content is available under Attribution-ShareAlike 3. Light sources: Leica LED3 light source. They took 0 casualties. 2 mining drone work ethic. ; About Stellaris Wiki; Mobile viewThis page was last edited on 14 October 2017, at 11:48. Up to three infrared (IR) laser lines *. a) Schematic of a special prism. Like lasers, mass drivers are currently unwieldy and difficult to implement into our military. Endgame is battleship X energy weapon with fullhouse L neutron launchers stacked up with energy weapon repeatables up to the moon. DETECTION: Fluorescence Two HyD S (positions 1 and 3) most sensitive detector at 410 - 560 nm range. Go to Stellaris r/Stellaris. 0 unless otherwise noted. Mining lasers are pretty useful if you're trying to finish the game in under 100 years. Up to three infrared (IR) laser lines * 4. It is the only system to offer a proactive approach to fluidic management, delivering exceptional chamber stability. When the FE jumps into the target system, wait for the bastion to engage and pull them in, then jump your battleships in behind them. 4. Missiles should also use less energy. STED laser incoupling 15. Stellaris lasers are based on. 6. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 2 Null Void Beam Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Its spectrophotometer scan head is comprised of 1 PMT and 3 HyD detectors (more sensitive for weaker signals) to detect five different tunable emission wavelengths, as well. 1. UV lasers, for instance, are still relatively costly and bulky. ago. The PCF is a solid supercontinuum generator. 32 μm) solar radiation. 1 Anti-Armor 2. Dammit. The shorter wavelength also allows a UV laser to perform "cold marking. Battleships are very vulnerable to torpedoes now, and all spinal mount and artillery weapons got nerfed pretty hard so their damage output isn't quite as overwhelming compared with other ship-types anymore. o. Let's Role-play Stellaris Episode 74Deutsch / GermanNormal / 1000 Sterne / 4-armige SpiralgalaxieDie Forschung schreitet weiter voran und das Aztani Council. They both have the same range. zip Simply unzip this. Thread starter TeknoJKD; Start date Apr 6, 2020; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Focusing on pre-spaceflight civilisations, the First Contact pack. Contents. Stellaris Wiki Active Wikis. 7. All new users need to be trained by a BIDC staff member before independent use. As for Plasma and Laser, I think Plasma is just an upgraded anti-armor weapon with greater range but poorer accuracy and higher armor. 068. The Stellaris confocal microscope can operate in “normal” mode (pinhole = 1 AU, no deconvolution) or in Lightning mode (control over pinhole, with deconvolution. STELLARIS 5 delivers the very best of our platform. “It’s important that patients remain still and look straight ahead,” Dr. Surgeon Perspectives on Dual Linear Chop Cataract Surgery. Then you can make a fleet with a group of laser rushers backed up by a group of bombard nukes that stay out of range :) If your starting weapons tech was red lasers then blue lasers will. (Saban 341) The Leica STELLARIS 5 microscope represents the latest in confocal imaging technology, bringing together. The 100% penetration bonus (vs 60%) makes up for the difference in base damage. The modules use M-slots and won't upgrade past tier 3 Railguns/UV Lasers. UV laser CW and Q-Switched: 261nm, 266nm, 303nm, 320nm, 355nm, 360nm, 375nm, 380nm and 395nm up to 100uJ/1000mW with power supply. Another challenge with UV illumination is that the high energy of UV photons can be destructive to the sample, especially for solid-phase materials, and that UV-enhanced CCD cameras are costly. All components they have are around mid-to-high tier tech (UV laser, tier 3 armour and shields), so a decent tech development should be on par or exceeding them. 中型紫外激光 Medium UV Laser. Getting traditions. There are only three small slots to work with, so things aren’t too. Are the Armor/Hull boosts of Plasma really enough to justify using them instead? 2) if so, when do you switch? Right now I'm at T4 lasers and T1 plasma, so the DPS differential is pretty extreme. So, in many cases, red or near-IR lasers (660–830 nm) are still used for fluorescence. 6. In my last playthrough about two weeks ago, I fit all of my stations with at least 2 LDA with coilguns, UV lasers, and PD arc lasers. Stellaris - Verne v2. This page was last edited on 14 October 2017, at 11:48. 类型:能量. Lasers really aren't major ship killers. Stellaris is a sci-fi grand strategy game set 200 years into the future. ; Flawless image quality in real time and at full speed with the LIGHTNING super-resolution, Dynamic Signal Enhancement (DSE), and the powerful AI feature AiviaMotion. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. May 24, 2018 @ 2:42pm. Kinetics into Artillery/Flak and Plasma still seems to be the weapons metagame from what I've played. 5 kHz handpiece frequency 1,2 *. " The ability of this Leica system to use a 'white laser' has been a major step up. Plasma has -75% to shields and +100% armor and +50% hull. Plasma also has lower accuracy and I think a slightly longer cooldown per shot. Generally plasma is better in most cases. Acousto-optical tunable fi lter (AOTF) 3. 3 ( 当前最新版本:3. Popular Discussions View All (11) 137 Apr 25 @ 5:25pm PINNED: Bug reports. INDICATIONS: ®The Bausch + Lomb Stellaris Elite vision enhancement system is intended for the emulsification and removal of cataracts, anterior and posterior segment vitrectomy. Subscribe to download. . It covers the basics of excitation, detection, counting, and analysis of single molecule detection (SMD) experiments. Kinetics kill ships. Lasers could be added to defense platforms, but these fell flat for various reasons. If your shields and armor can take it, good. Ultraviolet (UV: 405 nm) laser * 4. 物理学 ( Physics )是研究物质、能量的本质与性质,以及它们彼此之间相互作用的自然科学,是自然科学中最基础的学科之一。. Society: Very early on you can get a tech that adds 2 to your monthly Unity. 花费:68. ctcc42 Jun 15, 2019 @ 10:01am. UV lasers work a little differently to CO2 or Fibre as they do not damage the materials surrounding surface, using a far lower power form of marking. Helping People See Better to Live Better Since 1853. The. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Some people skip laser research to get plasma weapons early on but this is hard to pull off. Then mixing them up with. Stellaris technology list and IDs cheat. But it also penetrates armor by 50%. We review the generation of these DUV lasers by nonlinear frequency conversion processes using solid-state/fiber lasers as the fundamental frequency. Name it differently in order to avoid overwriting vanilla file. A tag already exists with the provided branch name. The pop up message in the game for each laser upgrade of laser is interestingly quite accurate: the shorter the wavelength the. Unlocks Component: UV Laser; Costs 1746 Physics; Self-Aware Logic. Stellaris Wiki Active Wikis. A White Light Laser is a single laser source that covers the full spectrum of visible light by producing a continuous spectral output. The Leica Stellaris 5 is an inverted laser scanning confocal with 4 laser lines (405 nm, 488nm, 561nm, and 638 nm). There are a lot of people who will forego all armor and load up on mostly Crystal Plating and maybe a few shields, it is just that good, even. Against heavily armoured ships, like FE battlecruisers & late-game AI fleets, small mining laser is better value than small plasma3. Science Lab. 491nm for Alex488. We have 3 FACS ARIA’s and a SONY SH800. 10! biship Nov 13 @ 9:25am Wow, this is great - thanks! CowabungaDude85 Oct 16 @ 11:20am Just randomly came across this! Nice work and. Conventionally it is the goal to generate the smallest possible excitation spot with a given objective lens. Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to armor. exe-- Run this installer-- Within Keil, execute Project->Options for Target. Key temperature-dependent characteristics of AlGaN-based UV-C laser diode and demonstration of room-temperature continuous-wave lasing. 75 ② Hyperlane Breach Points 75->93. " This is characterized by photolytic processing of the materials bonds. Marauders are always hostile, but will generally not attack empires unless they enter their systems, or they are in the process. 3. How to acquire a xy image or xyz stack on the Leica Stellaris 5 confocal laser scanning microscope. Let's Play Stellaris Utopia! Stellaris Utopia brings many new features and reworks to the game such as Megastructures, Ascension Perks and much more. The multiphoton microscope STELLARIS 8 DIVE provides you with flexible multicolor imaging beyond 1 mm in depth. Weapon is also a mix of energy, kinetic and explosives. Our range of products includes state-of-the-art technology with the Stellaris ELITE ™ Vision Enhancement System, a full range of intraocular lenses including enVista ® and enVista ® Toric, and EyeCee ® One Preloaded, the TECHNOLAS ® TENEO ™ 317. Blue Lasers: tech_lasers_2. UV/405 OPSL 80 mW: 355 nm Diode laser 50 mW: 405 nm VIS Diode laser 40 mW: 448 nm Solid state laser 20 mW: 488 nm Solid state laser 20 mW: 514 nm DP solid state laser 20 mW: 561 nm Diode laser 30 mW: 639 nm Diode laser 30 mW: 730 nm PULSED LASERS Laser type Specifications VIS White Light Laser: >0. A direct example is the crystal entities or any of the no shield leviathans. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. 1 version, not the 2. There is an channel unmixing "matrix" to let you unmix 'spectral overlaps'. You want destroyers, configure sections for 2 M weapons. 00 $ 29,999. Jump to latest Follow Reply. repeatedly at random intervals to force the shields to divert energy to multiple places and unpredictable points of impact, weakening the shield overall effectiveness all around the ship. From low to high energy it is radio, IR, red, purple, UV, X Ray to gamma ray. ”Confocal Raman Microscopy combines the chemical information from vibrational spectroscopy with the spatial resolution of confocal microscopy. 13 All Widefield FOV (in µm) Resolution (µm) Axial with/wo BE* Axial with/wo BE* Axial with/wo. The STELLARIS 8 DIVE multiphoton microscope provides you with flexible multicolor imaging beyond 1 mm in depth Thanks to 4Tune, a spectrally tunable non-descanned detector, you can define up to four detection bands simultaneously or an unlimited number when imaged sequentially. 6. 2. 4 Lance 2. They took 0 casualties. The other one exploration Corps fleet of 4 Destroyers had the correct Cutting Laser. lasers are at least 80% as strong for up to 65% for small, 70% for medium, and for large they never go below 90% the strength of large. Their strengths are stronger (even more damage to armor/hull), but their weaknesses are also increased (even less damage to shields). Hey, Stellaris Xbox One player here and recently I've been wanting to put a bullet in my head. Please keep in mind that you need to have researched at least 6 technologies of. List of resources. CryptoNot necessarily. I have been studying the Mining drones and now have 2 options. If you know you're fighting things with few/no shields, plasma will be stronger than lasers. These IDs are usually used with the research_technology tech ID command. It’d be great if the large one has a 100 range. The word laser is an anacronym that originated as an acronym for light amplification by stimulated emission. Lasers must ignore shields - 100% shield penetration. . Starfighters! [3. thrower->uv, accelerator->x-ray, cannon->gamma. 9 starbases (or spaceports) had a module that looked like a laser, and increased the power of the lasers already on the port, but you still couldn't build addition laser, or upgrade existing ones, directly. The Stellaris PC system has light-weight, ultra high-speed vitrectomy probes for conventional and transconjunctival vitrectomy. In world first, scientists demonstrate continuous-wave lasing of deep-ultraviolet laser diode at room temperature. The go-to late-game weapons are the Neutron Launcher, Kinetic Artillery, Tachyon Lance, Giga Cannon, and Focused Arc Emitter. We reimagined the Pinnacle 360™ as an extension of the vast potential in your hands. The 1-slot laser weapons have only about half the. Business, Economics, and Finance. I did 26k damage to their fleets hull. You can acquire and interpret FRET data in your daily experiments. They are outclassed by L-only weapons late game, but they are your best bet for midgame, both for arming Starbases and equipping Cruisers. The bigger your fleet, the better each ship is protected. I replayed the battle to get the report. Content is available under Attribution-ShareAlike 3. Lasers on the other hand are required to unlock Proton/Neutron Launchers and Particle/Tachyon Lances. Ultraviolet (UV: 405 nm) laser incoupling with CS2 UV optics 8. Miller notes. Redesigned with advanced developments, Elite automatically reacts to crucial procedural factors as they change, letting you focus on the surgery – not the system. $ 51,999. 紫外激光发射器 (UV Lasers) 解锁:在鼠标浮层中查看. You can get by with green for pretty much all PD uses. FogeltheVogel Hive Mind • 5 yr. Depends mostly on your technologies, these modules just ad slots to the station for the ship design AI to fill, so if you have tier 4 lasers but only tier 1 torps don't bother to build torps. Sample courtesy of Jana Döhner, Urs Ziegler,. It’d be great if the large one has a 100 range. 4 Anti-Shield 2. 3) Laser can not have a range restriction in space as the vacuum does not stop the light. All parts are fiber-based and inherently maintenance-free. UV lasers, also known as third-harmonic lasers, are a specialized type of solid-state laser that uses “cold marking. As probably most of you know. - "Only" 50% AP, No Bonus vs. We offer pulsed and CW lasers and modules, available with output powers from 1 mW up to 20 W, pulse energy from 200 nJ up to 35. I can't design the main station and pick what it uses beyond "adding two missile slots" - ok. Laser 405 DMOD 158202140 Laser Port 4051581012001500. 3 Laser class for VIS and UV systems page 21. Filigree and high-contrast markings with 355 nm and small beam diameter. The exclusive vertical design of DLS, enabled by Leica Microsystems’ proprietary TwinFlect mirrors, allows you to combine confocal. The “Graphics” module of the Improved Space Battles add-on by Ankain is one of the least invasive ways you can enhance your space combat experience in Stellaris. And the energy that got through will vaporize the chrome plating like a sandblaster. 360° Arc Compensation Software enables consistent high-quality marks on. Generally plasma is better in most cases. Back-to-light WLL service. Darvin3 • 3 yr. The Blades of Stellaris mod adds pulse lasers as a short ranged higher damage energy weapon option, though it overhauls so much about the game's weapons that a lot of people don't like it. Not one. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. So a UV phaser is the strongest option. Power HyD X, HyD R – o. 2) How can laser beam be stopped by shields? Those are transparent, so can not interact with light. 1. 3 Plasma Launcher 2. Starbase weapons. If you are running blue lasers by the time you obtain the tech, then it’s worth briefly. Lasers from UVC Photonics achieve >10mW of CW power at 261nm, consume less than 5W of power to operate, and are only 22 x 24 x 71mm in size. 0 unless otherwise noted. White Light Laser (WLL), paired with our Power HyD family of detectors, gives you complete spectral freedom to choose and combine exactly the right probes to answer your experimental question. Late-game stellaris can be a thriving utopia of federated nations that peacefully coincide and strive to advance technologically and socially. The 100% penetration bonus (vs 60%) makes up for the difference in base damage. However, the density modulation of the ozone molecules appears within 50–60 ns. Missile, Kinetic, or Lasers? Question. Notably: for the majority of the game you only really need the "main" Laser techs (Blue Laser, UV, X-ray) the others are just distractions which you won't get much bang for your research buck out of. Lasers are a safer option for general all-purpose use or situations where you can't leverage plasma to its full extent. comAnyone knows a mod to make the lasers from ships look like separated/individual shots, similar to star wars, rather than a continuous laser beam??? Been looking the workshop but didnt find any Thanks in advStellaris' new story pack has been announced, and presents players with a whole new avenue for profoundly unethical behaviour. However, I see there being no reason to do it in vanilla Stellaris other than making the game even more silly. (Heretic!). Figure 2 The shape of the laser beam, that enters the back aperture of the objective lens, determines the resulting excitation PSF. This is dramatically shorter than general laser marking and processing systems which allows many materials to absorb it at a much higher rate. Mai 2016 um 6:42. White light laser (WLL: 485 nm - 685 nm) and up to fi ve visible line lasers 2. 花费:34. 2 Anti-Hull 2. They are marginally useful at the T1 tech level as the only way to beat PD Corvettes, but the moment you get the Disruptor at T2 tech level the Laser just loses its entire niche. They're scaled to the size of the model. They use a healthy mix of shields and armour, slightly favouring the latter but it’s almost an even 50-50 split. 5. I have 2 questions about this: 1) Lasers have higher DPS and accuracy. This page was last edited on 14 October 2017, at 11:48. You're wrong here. ; About Stellaris Wiki; Mobile view1 Overview 2 Energy weapons 2. The WLL, together with our proprietary Acousto-Optical Beam Splitter (AOB), enables the use of up to 8 simultaneous scanning independent laser lines. 94 against Armour giving it the best damage. Fusion Missile = Average Damage 2. Acousto-optical tunable fi lter (AOTF) 3. Contents. x. . 类型:能量. With more special effects/systems, you could mix and match to create some truly epic shit. Each weapon has pros/cons. Replace one plasma with one flak if you need it. The downside is that it requires exotics to build and can't bombard. To be completely serious: no Lasers are not meta. LASERS: White Light Laser Stellaris 8 (440-790nm) UV (diode 405 nm/50mW) Acusto Optical Beam Splitter AOBS. Coilguns will crack ships but can be defended against. Is it worth it to use Tier 1 Mining Drone Cutting lasers as opposed to using UV lasers? They take longer, have less tracking, but do. The laser beam was passed through a beam expander and entered a scanner and was then focused on the PI surface through an F-θ lens. Applied Physics Express , 2019; 12 (12): 124003 DOI: 10. g. Content is available under Attribution-ShareAlike 3. a UV Diode (405nm), an Argon laser (458nm, 488nm, 514nm), a 561nm, a 594nm and a 633nm. 483 at 35°C. You’ll be able to see exactly what you’ll need to unlock in order to beeline for a specific tech (e. 3 Arc Emitter 2. Lasers are the basic energy weapons. It is the only confocal system with an integrated WLL, combined with our proprietary Acousto-Optical Beam Splitter ( AOBS) and new Power HyD S detectors. Any tips on what situation/role which weapon class wins out?Early game they're better since lasers are so poor. Icon still looks the same in the ship designer until you equip it. With variable. For instance I have two fleets, one comprises of UV lasers and railgun weapons, the other of missiles (nuclear) and lasers again. r/Stellaris. 0 unless otherwise noted. Single battery is worse than dedicated phaser PD -- but only for 1v1 scenario. ago. Currently, I think it might be laser with the DPS and accuracy, Mass Drivers/Ballistics I haven't explored into much, and my friends say missiles are trash. Toggle menu. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. All it does is make the first technology in every line of weapons into a rare technology, but upgrades to that type of weapon. 4 Laser class for MP systems page 21. X-Ray Lasers 8000: 3 X-Ray Laser UV Lasers Base: 65 Other than damage, an advantage of laser over plasma is better range, accuracy and tracking. Plasma has more exaggerated properties than lasers. AOTF or direct modulation (DMOD) 5. 汉化mod,使用前请把启动语言设置成中文。. UV Lasers是一种高级的能量武器,可以在群星中文维基上找到详细的数据和介绍。它们比蓝激光器更强大,可以对敌人造成巨大的伤害。如果你想了解更多关于紫外激光器的前后续科技和舰船部件,你可以点击这个链接,探索群星中文维基的丰富内容。Full Spectrum Laser is a US based company that designs, manufactures, and sells powerful and affordable laser cutting & laser engraving products. It has the range advantage. Projectile Weapons cause additional damage vs shields but deal less damage vs armor. 0 D through +30. 小型紫外激光 Small UV Laser. This is an archaeotech weapon. Unlocks Component: Shields; Planet Fortification Toughness +20%. I tried with genetics, but even when I found that special snowflake of race with 4 trait points for super adaptability, it would only push them to 30% habitability since the 5% from strategic resources are applied afterwards. EPAC response to UV-mediated cAMP uncaging (central area). UV Lasers. 6. 相关页面: 舰船组件. ; About Stellaris Wiki; Mobile view 1 Overview 2 Energy weapons 2. Slightly lower rate of fire than laser PD, but they can shoot down ballistic projectiles quickly while laser PD can't. AOTF or direct modulation (DMOD) 8. VIS 405 Diode laser 50 mW: 405 nm VIS Diode laser 40 mW: 448 nm Solid state laser 20 mW: 488 nm Solid state laser 20 mW: 514 nm DP solid state laser 20 mW: 561 nm Diode laser 30 mW: 638 nm PULSED LASERS Laser type Specifications VIS White Light Laser: 488 nm: > 1. Alternatively right click and choose "Save as. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. As this is the first time, the next steps are calibration of some parameters that depend on each other. Among them: RPMC Lasers. 75 ② Plasma Throwers 75->93. The tandem scanning system for STELLARIS allows user to switch between resonant and galvanometric. Jump to latest Follow Reply. This means that the same degree of hazard can be present both close to and far from the laser. Ultraviolet (UV: 405 nm) laser * 4. + Ignores 100% Armor. #3. 67. . 5 The patented Directional Laser Probe features a fixed fiber with a moving shaft for unique 90-degree curve actuation and provides efficient midfield light output. The modules use M-slots and won't upgrade past tier 3 Railguns/UV Lasers. Full 130 micro stroke length and longitudinal cutting action result in highly efficient emulsification 1,2 *. A 271. Setup light path a. It scores high on versatility and reliability. Laser light can be emitted in a tight beam that does not grow in size at a distance from the laser. 1 )stellaris uv lasers stellaris blue lasers near uv laser types of uv lasers Contact Us Tel: 86-0431-13552278744 Address: Changchun City, Jilin Province, Changchun, Jilin Website: Mail: richelle1439@gmail. 59 mg as an orphan drug. Which one is better? I just wiped out the extra dimensional invaders and I am considering retooling my fleet to use their weapons. It allows one to probe for inherent auto fluorescence at many excitations, which provide critical molecular information, especially regarding proteins. Would the rate of orbital bombardment differ depending on the fleet I use? (Assuming. FOV Scanner with Tandem Scanner optionWith lasers and plasmas being both energy-based, I figured there would be an advantage to my focusing my research on one of them rather than both. Except an interesting recent report where MHz-pumped UV SC generation in HC-ARFs demonstrated by compressing an ytterbium fiber laser from 300 fs to 25 fs 29, most of the reports in gas-filled. At first, sufficient injection of current into the device was too difficult, preventing further development of UV-C laser diodes. 科技/物理学科技. So before “UV Lasers” (Tier II) show up as a researchable technology, you’ll not only need “Blue Lasers (Tier I)” but also 5 additional Tier I techs in the Physics field. Open in figure viewer PowerPoint. Apr 17, 2020. The main problem with it is that it becomes obsolete too quickly since it's on the same tier of weapons as blue lasers and the weakest type of plasma cannon. This page was last edited on 14 October 2017, at 11:48. Just small slots though, the medium lasers can't compete with plasma. I don’t think they get put on ground defenses. 4 Lance 2. The plasma accelerator packs in quite a decent damage and is also economical to use with its low energy cost. You mix in picket corvette or 2 depending on your OCD levels for jump speed bonus and couple Carrier Battleships with strike craft to screen enemy corvettes boom done. Missiles bypass shields and deal massive bonus damage vs the armor AND the Hull. 4. 3 Matter Disintegrator 2.